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Users will have the ability to stream games both to their tablets and smartphones, according to the company.

To realize this vision, we know we must make it easy for developers to bring their content to Project xCloud.

According to an official press release, Project xCloud is now in the development testing phase, but public tests will begin sometime in 2019.

The first tests of the service are expected to kick off in 2019.

The "state-of-the-art" tech will let users stream games on whatever device they choose, with Microsoft explaining the future of video games is one where players aren't locked to specific hardware.

To that end, Microsoft has built custom hardware called "blades" using the components inside Xbox One consoles and has begun installing those blades in Azure datacenters worldwide.

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Microsoft has already got the system up and running today, and when it's honed and ready, the company promises it will scale out across 54 Azure regions (with data centers in some 140 countries).

Microsoft revealed Monday that it's testing an Xbox game streaming service, now called Project xCloud. To improve latency, Microsoft has researchers working on ways to reduce latency via advances in network topology.

That's why the company will be opening up the service to developers so they can start getting used to the idea of making games that are playable on console, PC or mobile devices.

For now, playing on a mobile device requires pairing an Xbox Wireless controller with a phone or tablet via Bluetooth.

Scaling and building out Project xCloud is a multi-year journey for us. They've made it clear in the past that they are very interested in exploring the growing world of video game streaming. Targeting 4G and 5G mobile networks for portable play may seem impossible, but Microsoft seems confident that they can make it work.

While not mentioned at all, Project xCloud could potentially become the future of Microsoft's Xbox when Microsoft stops creating Xbox consoles for gaming. In addition to solving latency, other important considerations are supporting the graphical fidelity and framerates that preserve the artist's original intentions, and the type of input a player has available.


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